Total Gravity
You pilot of fighter spaceship. Your mission is to clear each planet system from enemies. Just shoot them up with your machine gun. But take into count the planet's gravitation!
So far it's a PROTOTYPE without sounds, music, fancy effects, graphics, and narrative. Only core mechanics and 3 short levels. We plan to make a full game with much more enemies, planets, guns, things to put on a ship, and procedural generation =)
Please take the survey and follow the project if you like to get more!
____PLEASE TAKE AN A SURVEY____
https://forms.gle/4EavuyNh5R7pWMCp7
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Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Oleksiy.Kobozev |
Genre | Action |
Made with | Unity |
Tags | mobile, Roguelike, Singleplayer, Space, Top-Down |
Development log
- Basic graphical enhancementsJun 21, 2021
Comments
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The prototype is great. Even though the game isn't ready, the gameplay is so fun that it's hard to stop playing. In addition, it is a ready-made educational material for schoolchildren:)
I would note one drawback. The necessary control accuracy is not provided by the sensitivity of the keys. In some cases, it turns out that the player has already solved the intellectual problem of calculating the trajectory, but he is forced to suffer for some time with short button presses.
There is also a note that does not apply to the game itself. It seems to me that you did not choose the most successful settings for full-screen mode when placing the unity game on itch.io.
Thanks for the response! I will count on it. Do you prefer to use joystick with sensitivity like this?
No problem! I can't rate the game with the joystick because I only have the keyboard at my disposal.
If we talk about the sensitivity of the keys on the keyboard, then in the current version of the game it is redundant. But this drawback is typical only for some cases. I think there are only about 20 or 30% of the total. These are the cases when the trajectory gets a strong change from a small difference in the position of the object. The interval of the required object positions becomes too small to control the keys in these cases.